![]() ⬥ To avoid this problem, you want to use filler abilities to space out your high damage abilities, to pace yourself and manage cooldowns. ⬥ If you use all of the high damaging abilities at once, their cooldowns will force you to use multiple weak abilities in succession while waiting to use them again. ⬥ High damaging abilities often come with long cooldowns - when building a rotation, ability prioritisations and cooldowns should be on your mind. Note 2: If Greater Fury is unlocked, you can replace Fury, with it. Additionally, some switches used in melee are 2H. Note 1: In the current meta, camping dual-wield > camping 2H, but you can juggle weapons at times. For more information on how these rotations are affected by certain items or switches, such as see the Important Items section. Here we'll cover some of the points to keep in mind to build a successful Melee DPS rotation. ⬥ Can be more revolution-friendly, such as for Slayer tasks or AFK grinding methods. ⬥ Some AFK Methods may benefit from the bleed-extending effect of the Masterwork Spear of Annihilation, etc. Benefits abilities like Hurricane and Meteor Strike.With Laceration boots even Bladed Dive can become a 5x5 AoE.⬥ Access to halberd-range weapons like Laniakea's Spear and Noxious Scythe for bigger 5x5 AoEs. ⬥ Access to 2H autos, which are much stronger than dual-wield autos. Can use or off-hand switches like Flanking easier, as no extra main-hand switch is required.The T95 main-hand also has a situational special attack that raises your damage cap for 30 seconds.When both Leng weapons are equipped, the shared cooldown between and is removed.The off-hand allows use of Hurricane with dual-wields.⬥ Access to both Hurricane and Destroy using T85/95 weapons dropped by Arch-Glacor. camping 2H, but it is recommended to juggle, as it gives access to all the following benefits and more. Note: This compares strictly camping dual-wield vs. For information on how to incorporate these into a proper rotation, see the Building A Melee Rotation section below or in the pinned Table of Contents. ![]() It does not consider ability cooldowns or any specific PvM encounter, simply damage-per-tick in a vacuum. Note: This is not an ability rotation, only a damage comparison chart. ⬥ The following image shows the relative strengths of abilities in different scenarios, ranked by damage per tick. This can be affected by what equipment the player owns, such as Gloves of Passage or an Abyssal Scourge or a Masterwork Spear of Annihilation and so when upgrading gear, it is worth spending a little time to learn how it affects your abilities.⬥ Generally, high damaging abilities should be prioritised and used more often than low damaging abilities. Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help. To see adrenaline gained with different auto attacks, click here. Revolution Bars and General Background Knowledge
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